Devlog Update, Loadout Finished


Hello everyone, so the revamp of Dodging Bullets is going to be a tactical shooter, the Sci-Fi game you see with the screenshots will still be available and if I am able might still receive updates. So today I am talking about the tactical shooter, as with most if not all t-shooters you can make and customize weapon loadouts, today I have finished the loadout system for Dodging Bullets. Right now there are four weapon classes, Assault Rifle, Shotgun, Sniper Rifle, and SMG, each class can be equip with different sights and muzzle attachments that can change the stats of your weapon, as of right now there are two sight, red dot sight, and a scoped sight, each weapon also comes with iron sights. The sights don't chance the gun stats, however they are attachments that can help improve your aim for whatever you need. As of now there is only one muzzle attachment a suppressor, the suppressor decreases bullet spread and the sound your weapon makes when shooting, it also increase. There are also different kinds of bullets you can use, Normal bullets just have normal stats, Heavy bullets do more damage but have a lower range, Light bullets do less damage but have a higher range. You can also choose between one of 20 crosshairs to be displayed in the center of your HUD. Weapon upgrades that will change major stats of your weapon will be added later as they are more complicated  and take more time.

That's all I have to update you guys on, thanks for reading and I will keep you guys posted.

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